The home of Critic, Writer and Film-maker: Liam Walters

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New World Disappointments

Written By: Carl Frill

With the release of Fallout: New Vegas’s new DLC, Old World Blues, answers brought up in the past are finally answered as we delve into the world of the Big Empty. Old World Blues is the 3rd DLC for Fallout: New Vegas, which if you’re unfamiliar with is definitely worth trying, covering a wide array of gaming styles & tastes. So what does this latest addition bring to an already full game?
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Dead Space 2

Written By: Carl Frill

Dead Space 2, The sequel to the highly successful 2008 game Dead Space, developed by Visceral Games, Is a survival-horror game set in the future on Titan Station, a human colony built on what is left of Saturn’s biggest moon. 3 Years after the events onboard the USG Ishimura (a.k.a. Dead Space), another Necromorph infestation has broken out, and engineer Isaac Clarke must escape.

So far, so familiar. It’s the basic plot premises of nearly any survival-horror game. Something has gone wrong, a lot of scary things want to kill you, and you want to be out of there so fast he breaks the Olympic record. So what makes this different from any other survival horror? Well, Dead Space introduced strategic dismemberment, whereby instead of shooting an enemy in the head until it stops moving, the idea is to remove an enemy’s limbs so they cannot attack you. And it makes the game much more exiting, and much scarier. Instead of just shooting blindly, you have to stop and actually think about what to do in order to survive. Which, if it worked like it sounded, would be great. But all it means in practice is if you take a leg off, it walks differently, removing the head usually does nothing at all, and most enemies die when two limbs have been removed, which is usually as little as two shots from the basic sidearm. The system still works, but all it means in terms of gameplay is that the weak spots of an enemy are somewhere else, instead of the head. (more…)


Heavy Rain

Written By: Carl Frill

Heavy Rain was released by Quantic Dream In February 2010, and was met with anticipation due to being released as an ‘Interactive Fiction’ game. This Idea of interactive fiction, whilst not being a unique concept, having been done before with Fahrenheit, also known as Indigo Prophecy in America, also developed by Quantic dream.

Personally, I thought Fahrenheit was a fantastic game. It was well paced, had a gripping storyline that kept me wanting to play the game for hours, and thought the controls worked really well. So when I first heard about Heavy Rain, I thought “Great, a game that can’t disappoint me.” Then it was announced as a PS3 Exclusive, so I couldn’t play it. Once I could finally play the game, I did. Playing the game almost a year late does have some advantages, such as the addition of move compatibility, as well as patches to fix broken aspects of the game, and the release of downloadable content means that now would be a better time than the pre-release build professional reviewers usually use.
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